
This specific tutorial is just a single movie from chapter three of the Creating Urban Game Environments in 3ds Max course presented by lynda.com author Adam Crespi. The complete Creating Urban Game Environments in 3ds Max course has a total duration of 5 hours and 54 minutes, and shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way
Creating Urban Game Environments in 3ds Max table of contents:
Introduction
1. Planning a Low Poly Model
2. Planning the Modeling of Cities for Games
3. Modular Construction of an Urban Environment
4. Texturing the Modular Construction
5. Creating Cornices, Parapets, and Roofs
6. Assembling Structures
7. Creating a Texture Library in Photoshop
8. Planning and Constructing Texture Sheets
9. Ambient Occlusion and the Render to Texture Dialog
10. Preparing to Export
Conclusion