This 3ds Max tutorial explores how to use multiple Ambient Occlusion passes as different ways of dealing with dirt and rust. Watch more at http://www.lynda.com/3ds-Max-tutorials/Game-Prop-Creation-3ds-Max/96947-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-lynda-96947-0803
This specific tutorial is just a single movie from chapter eight of the Game Prop Creation in 3ds Max course presented by lynda.com author Adam Crespi. The complete Game Prop Creation in 3ds Max course has a total duration of 6 hours and 5 minutes, and demonstrates how to create both small and large props, from Autodesk 3ds Max tools to shipping containers
Game Prop Creation in 3ds Max table of contents:
Introduction
1. Modeling a Large Prop (Shipping Container)
2. Texturing the Shipping Container
3. Modeling Tools and Small Props
4. Modeling Furniture
5. Painting a Wood Texture from Scratch
6. Workflow and Integration
7. Sculpting and Painting in Mudbox
8. Ambient Occlusion and Specularity
9. Importing into Unity and Testing
Conclusion