
In this video, Chris Murray provides a crash course in old school photography that will give you a solid foundation when using 3ds Max’s physcial camera. With these photographic principles, you can use 3ds Max cameras like real world cameras and achieve effects like bokeh and depth of field.
https://www.linkedin.com/learning/3ds-max-special-effects-for-design-visualization?utm_campaign=nkq2Q4rlQQ0&utm_medium=social&utm_source=youtube-earned