
This specific tutorial is just a single movie from chapter one of the Maya 2011: Modeling a Character course presented by lynda.com author Ryan Kittleson. The complete Maya 2011: Modeling a Character course has a total duration of 3 hours and shows how key concepts and tools such as Soft Select and polygon extrusions apply to character modeling, and provides a simple step-by-step approach to building character anatomy, including the torso, limbs, hands, face, and hair
Maya 2011: Modeling a Character table of contents:
Introduction
1. The Interface and Tools Used Most in Character Modeling
2. Character Modeling Theory and General Skills
3. Modeling the Head
4. Modeling the Body
5. Modeling the Hair
6. Modeling the Clothes
7. Refining the Model
Conclusion