
See how to refine a 3D model—in particular, tubular shapes—by editing NURBS curves, working with vertices, and using soft selection. Watch more at http://www.lynda.com/Maya-tutorials/Modeling-Vehicles-Maya/114004-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-3da-xLGpyhz-B6I.
This tutorial is a single movie from the Modeling Vehicles in Maya course presented by lynda.com author Ryan Kittleson. The complete course duration is 4 hours and 25 minutes long and shows how to model a fully detailed Shelby Cobra automobile using both polygonal and NURBS techniques
Introduction
1. Preparing Maya for Modeling
2. Modeling Based on Scan Data or a Digital Sculpt
3. Modeling Based on Reference Images
4. Modeling Complex Curvature
5. Refining the Body Shapes
6. Modeling the Wheels
7. Modeling the Interior
8. Modeling the Finishing Touches
Conclusion